| Mask shading! |
[1 July 2009|20:27] |
Hey, I guess I should make new posts here sometimes! Here's a Pikachu I did today for the tigforums renditions thread:

Tried a new (for me at least) method of doing shading for this one (using Gimp). In stead of just blobbing everything together in an unholy mess like I usually do, I made a dedicated layer for every color, so eg Pikachu up there has a layer for yellowish, orangeish, brownish, and so on. Each of these color layers are opaque and completely filled with its assigned color. They also have a layer mask where you can do the actual shading, working with opacity in stead of mixing colors.
Masks are greyscale, so all shading is done with just black and white. There's no need to mess with repetitive color picking -- just select the layer mask for the layer with the color you want to modify and draw away, and hit X to switch between black (transparent) and white (opaque). Pressure sensitivity gives you shades of grey for varying degrees of translucency. Also, since every color is kept separate at all times, you can unmix colors, change the effective palette at will (automatically remixing colors!), etc. Color priority is fixed, but you can always have more layers of the same color if that turns out to be a problem.
Anyway, I really like this way of shading. The way Gimp works, or maybe the way I work with Gimp, my old way tended to degenerate into extended periods of, well, pain, because something always got screwed up. This new way is rather the opposite. It's very liberating.
(Also, I've been neglecting the sketchblog.. I'll post something new there soon.) |
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| new sketchblog |
[23 April 2009|05:28] |
Started a new sketchblog today! Here: http://mjausketch.blogspot.com/ (just for sketches, other stuff will still go here probably)
Going to try making daily sketches and post them there. Some other guys from #ludumdare are doing the same, links to them are at the new blog.
Speaking of ludum dare btw, I made a criminally short text adventure for the latest one! Theme was "Advancing Wall of Doom". Get it here: http://www.ludumdare.com/compo/2009/04/19/hello-3/ |
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| Hey! |
[19 January 2009|18:52] |
It's another year, so time to update! Here's a Link.
More to come, possibly! |
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| blah |
[26 January 2008|01:17] |
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| Beethro |
[22 January 2008|03:07] |
(That's Beethro Budkin, from DROD) |
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| Shell |
[20 January 2008|01:01] |
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| ... |
[17 January 2008|02:20] |
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| zwuh? |
[14 January 2008|23:11] |
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| Doodle a day, act 2 |
[13 January 2008|01:08] |
So anyway, this being a new year and all, I decided to get back to my old "draw something every day" project, except this time I'm going to actually draw something every day. Maybe. No restrictions beyond that. If this goes well I might start doing a comic or something.
So far it's going ok! The quality's been varying, but I have drawn something every day so far this year. Just digital tablet images up until now, but that might change.
12 jan 2008 ![[image]](http://mjau.weretree.com/foo/20080112-hidden.png) 11 jan ![[image]](http://mjau.weretree.com/foo/20080111-cheetah.png) (I don't do a lot of drawing from reference. Should probably do it more.) 10 jan ![[image]](http://mjau.weretree.com/foo/20080110-mariote.png) 9 jan ![[image]](http://mjau.weretree.com/foo/20080109-fgl.png) 8 jan ![[image]](http://mjau.weretree.com/foo/20080108-mess.png) 7 jan ![[image]](http://mjau.weretree.com/foo/20080107-urgh.png) 6 jan ![[image]](http://mjau.weretree.com/foo/20080106-ein.png) 5 jan ![[image]](http://mjau.weretree.com/foo/20080105-rice.png) ( Rice Boy fan-art..) 4 jan ![[image]](http://mjau.weretree.com/foo/20080104-monocle.png) 3 jan ![[image]](http://mjau.weretree.com/foo/20080103-itisgreen.png) 2 jan ![[image]](http://mjau.weretree.com/foo/20080102-elfstone.png) 1 jan 2008 ![[image]](http://mjau.weretree.com/foo/20080101-2008.png) 31 dec 2007 ![[image]](http://mjau.weretree.com/foo/20071231-pelly3.png) (A Ludum Dare pelly) |
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| Things from 2007 |
[12 January 2008|17:55] |
Well, 2007 is over. Has been for a while! Here's some things I did in 2007, or contributed to, in chronological order (I think):
Moon![[screenshot]](http://sea.weretree.com/sshot/moon-screen5.jpg) A game for Ludum Dare 8.5. Made in 24 hours. Very short. Link, post-mortem.
Elephants![[screenshot]](http://sea.weretree.com/sshot/elephants.jpg) Made with philhassey and DrPetter from #ludumdare. Done on a whim, it was supposed to be a 4 hour game, but we spent more like 7 I think. I did most of the gfx. Link.
DROD: The City Beneath![[screenshot]](http://sea.weretree.com/sshot/tcb-rd-2s1e.jpg) Caravel's third game in the DROD series (well, depending on how you count) was released April 1st 2007. I did some code (Linux port etc) and some gfx too. Link (commercial).
Barbie Seahorse Adventures![[screenshot]](http://sea.weretree.com/sshot/bsa-jungle.png) A game done for PyWeek 4 with philhassey, pekuja, DrPetter, tim and some other people. Help Barbie the Seahorse get to the moon! I did most of the gfx (supposed to look like a NES game). Link.
LD9: Untitled (Space Fish, in Space)![[screenshot]](http://sea.weretree.com/sshot/ld9-ingame.jpg) A game made for Ludum Dare 9, in 48 hours. Post-mortem.
Lobsterrific![[screenshot]](http://sea.weretree.com/sshot/lobsterrific.jpg) Not a game, this was a volumetric ray caster I made for a university assignment. I kind of postponed it to the last possible moment, but it turned out pretty well I think, with free rotation and material coloration and such. Want to do a ray tracer sometime.
Betasuppe![[screenshot]](http://sea.weretree.com/sshot/bs1-1x.png) A game made for TIGsource's B-game compo. It's kind of a mix between a platformer and text adventure. Very short unfortunately (but winnable!). Link.
Shrapnel![[screenshot]](http://sea.weretree.com/sshot/shrapnel.png) A game made for Ludum Dare 10, in 48 hours. Turned out ok, apart from being far too short and suffering from horrible level design =]. Link, post-mortem (kinda long, also includes timelapse of the 48 hours).
I also posted post-mortems for some earlier Ludum Dare games in my Ludum Dare blog: Pathmania: Way of the Jelly (7) and Attack of the Fireflies (8)
Now, with that out of the way, come 2008! |
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